Icewind Dale is a computer role-playing game (CRPG) series developed by Black Isle Studios. It is set in the Forgotten Realms Icewind Dale region, but takes place decades before the events described in R. A. Salvatore's books which made the area a well-known part of Faerûn.

The game utilize Bioware's famous Infinity Engine. The Infinity Engine offers a pre-rendered isometric worldview, with sprite-based characters. This engine was also used to power the Baldur's Gate series and Planescape: Torment.

Gameplay Edit

The gameplay of Icewind Dale is very similar to that of Baldur's Gate. As with Baldur's Gate, the game is based on the Advanced Dungeons & Dragons 2nd edition ruleset, and the combat system is a quasi-real-time adaptation of the normally turn-based Dungeons & Dragons combat system used. (Dice rolling and the like are all done automatically, without requiring the player's participation, although it is possible to pause the game at any time to issue orders to the party.)

One of the most noticeable differences compared to Baldur's Gate is the much larger bestiary: ettins, orcs, goblins, and orogs, for example, are all major foes in this game, whereas they were not even present in the original Baldur's Gate. Some other differences include: the heavily raised experience level-cap; much bigger battles, sometimes involving 20 or more foes at once; and far larger spell selection - used by or against the player's party 6th level spells and above make frequent appearances throughout the game.

Also unlike Baldur's Gate, the game makes use of a semi-random item generation system. In Baldur's Gate most items were completely pre-placed - meaning that the same items were in the same places every time the game was played. In Icewind Dale, however, most quest-earned items are randomly picked out of a handful of pre-generated ones, and items taken from the corpses of foes are similar in that regard, although slightly more random.

Icewind Dale was received by mostly positive reviews. Most critics cited the game's musical score and fast pacing as high-points, although others faulted the game for its time-consuming character creation and numerous bugs.

Expansions Edit

Heart of Winter Edit

ewind Dale: Heart of Winter is an expansion pack to Icewind Dale that introduced many changes and additions to the original game. Some notable changes included such things as the addition of several types of classic Dungeons & Dragons enemies that were missing from the original (e.g., barrow wights), a much higher experience point cap, new magical items to find/purchase, a special "Heart of Fury" difficulty setting for increased enemy power and higher experience point-gain, and the ability to set the resolution higher than 640x480. The game is still based on the Advanced Dungeons & Dragons 2nd edition ruleset, but like Baldur's Gate II: Shadows of Amn, it included several changes (such as new spell progression tables) from the 3rd edition ruleset.

Another addition is the inclusion of several more areas to explore, although to access them, the player must enter a previously locked door in the town of Kuldahar while possessing a party of level 9 characters or above.

Although the game contained numerous changes that most felt were for the better, it was heavily criticised for the length of the campaign, which was much shorter than the original game's. Despite this, the game still achieved fairly positive reviews.

Trials of the Luremaster Edit

Trials of the Luremaster is a free, downloadable expansion pack to Icewind Dale: Heart of Winter. It was released by Black Isle Studios due to criticism that, on its own, Heart of Winter was too short. It contains several new areas to explore, and a handful of new enemies to fight.

Sequels Edit

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